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Chris Morris
Chris Morris
Technical Designer / Dual Credit Instructor
Forney, United States

Summary

Technical Designer and Creative Game Developer with 9+ years of experience in Unity, Godot, and Unreal Engine. Specializes in Combat Systems, Enemy AI, and Narrative Design, with a passion for crafting immersive, interactive storytelling experiences.
Proven leader of cross-disciplinary teams from concept to release, with multiple shipped titles across PC, mobile, and browser platforms. Experienced educator and mentor with 5 years in classroom instruction. Currently authoring a narrative manuscript to further refine storytelling and character development skills. My full playlist showing small clips of games that I made can be found here: https://youtube.com/playlist?list=PLW-76dYVtgVMH-mbVsVqrmN2dwRbsmrEu&si=lSk_-C7BlcxTHSh6

Skills

Game DesignLevel DesignLeadershipTeam ManagementUnityUnreal EngineC#CollaborationBlueprintNarrative DesignGodotEnemy AIGDScriptCombat Systems DesignLevel ProgressionRewards Systems

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Godot
Godot

Productions

    • Video Game
      Hyrokin Prime Remake (In Progress)
    • Year
      2025
    • Role
      Game Designer / Programmer
    • Company
      AdaptEd Labs
    • Video Game
      The Last Poem
    • Year
      2022
    • Role
      Game Designer / Programmer
    • Company
      Exploding Planet Studios
    • Mobile Game
      Magic Hands
    • Year
      2017
    • Role
      Game Designer / Programmer
    • Company
      Exploding Planet Studios
    • Mobile Game
      Zombscape
    • Year
      2016
    • Role
      Game Designer / Programmer
    • Company
      Exploding Planet Studios
    • Mobile Game
      Hyrokin Prime
    • Year
      2016
    • Role
      Game Designer / Programmer
    • Company
      Exploding Planet Studios

Experience

  • Dual Credit Video Game Design Instructor at Dallas ISD
    Dallas, US
    August 2020 - Present

    Dallas ISD | Aug 2020 – Present

    ● Designed and implemented hands-on curriculum for Video Game Design and 3D Modeling/Animation courses.

    ● Mentored students in game systems design, level design, and interactive storytelling, preparing them for careers in the game industry.

    ● Delivered engaging instruction using tools like Unity, Godot, and 3ds Max, adapting to diverse learning styles.

    ● Led extracurricular game dev clubs and school events to promote practical experience and collaboration.

  • Technical Designer at AdaptEd Labs (formerly Exploding Planet Studios)
    Forney, US
    June 2015 - Present

    ● Directed a multidisciplinary team to release three mobile games, one AAA prototype, and one browser-based game across multiple platforms.

    ● Designed and developed The Last Poem, a narrative-driven action RPG featuring complex combat systems, enemy AI, and branching progression.

    ● Built intricate gameplay systems including melee, projectile, and spell mechanics, reward loops, and level progression.

    ● Authored comprehensive Game Design Documents (GDDs) to align development teams with project vision.

    ● Collaborated closely with artists and programmers to ensure cohesive design and a polished player experience.

  • General Manager at AMC Theatres
    Tyler, US
    August 2015 - March 2023

    ● Held multiple leadership roles, including General Manager, Senior Manager, and Hourly Manager and Restaurant Theatre Manager across high-volume locations.

    ● Supervised teams of up to 50 employees, overseeing daily operations, customer service, and financial accountability.

    ● Championed staff training and development, contributing to increased team retention and performance.

    ● Implemented operational improvements that enhanced guest satisfaction and efficiency.

  • Intelligence Specialist at US Navy
    Forney, US
    January 2004 - January 2013

    ● Led teams of 30+ personnel in collecting, analyzing, and disseminating critical intelligence data.

    ● Coordinated with U.S. and international defense agencies, ensuring mission readiness and operational success.

    ● Developed and delivered training on complex intelligence systems and protocols.

    ● Excelled in high-stakes, multi-project environments, consistently meeting tight deadlines with accuracy.