The album shows some of the work that went into making the game "The Last Poem," developed by my company, Exploding Planet Studios. It shows some of the models and textures that I created, some of the levels in editor and blueprint programming. This game was developed using Unreal Engine 4.27 and be downloaded on Steam at this website: https://store.steampowered.com/app/1583710/The_Last_Poem/
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the beginning narrative just paced out a bit better.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the movement and a little combat.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the combat.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the player death as well as the save and load system. It prompts you to eit
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the skill tree system that I had implemented.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights menu functionality.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the inventory system and item usage.
This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the scene transitions going from the tutorial to the hub area (Poe's reside