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The Last Poem - 2022

The album shows some of the work that went into making the game "The Last Poem," developed by my company, Exploding Planet Studios. It shows some of the models and textures that I created, some of the levels in editor and blueprint programming. This game was developed using Unreal Engine 4.27 and be downloaded on Steam at this website: https://store.steampowered.com/app/1583710/The_Last_Poem/

Title screen image for "The Last Poem" (Please note: This was not drawn by me: Credit belongs to an artist I hired through Freelancer, however, I switched to Upwork and I can't remember her name)

Title screen image for "The Last Poem" (Please note: This was not drawn by me: Credit belongs to an artist I hired through Freelancer, however, I switched to Upwork and I can't remember her name)

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the beginning narrative just paced out a bit better.

Player character in Unreal (final setup)

Player character in Unreal (final setup)

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the movement and a little combat.

Code that controls what happens when the player purchases an HP boost from the skill tree

Code that controls what happens when the player purchases an HP boost from the skill tree

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the combat.

Player damage & death code

Player damage & death code

Controls the skill tree tutorial

Controls the skill tree tutorial

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the player death as well as the save and load system. It prompts you to eit

Skill tree component

Skill tree component

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the skill tree system that I had implemented.

Evil Poe Behavior Tree (Attack Portion)

Evil Poe Behavior Tree (Attack Portion)

Bragi Behavior Tree

Bragi Behavior Tree

Snap shot from Descent into the Maelstrom

Snap shot from Descent into the Maelstrom

Snapshot from Masque of the Red Death

Snapshot from Masque of the Red Death

Stand off between Edgar and Evil Edgar

Stand off between Edgar and Evil Edgar

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights menu functionality.

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the inventory system and item usage.

This is a video clip from my game, The Last Poem. During the Exploding Planet Studio days, back before the company was rebranded to AdaptEd Labs. This clip specifically highlights the scene transitions going from the tutorial to the hub area (Poe's reside